Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Eda Andrew do not know what happened to Eda Andrew. There is a gap in Eda Andrew's memory. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Win a prestigious prize for Eda Andrew's work. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Entangled in a bureaucratic or legal morass that distracts Eda Andrew from Eda Andrew's work. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Caught cheating in some fashion, advancing Eda Andrew's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
An expedition or voyage goes wrong, leaving Eda Andrew stranded in the wilderness. |
4 |
32 |
Gain an Enemy |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Eda Andrew's Contacts or Allies betrays Eda Andrew, ending Eda Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Eda Andrew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |