Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Eda Wareham left the community. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Eda Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
27 |
Good fortune |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
36 |
Win a prestigious prize. |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |
6 |
36 |
Voluntarily left Performer |
6 |
36 |
Became a Agent (Intelligence). |
6 |
38 |
Befriended by a senior agent. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
44 |
Eda Wareham went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |