Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
Agreed to perform research that goes against Elisa McNamara's conscience. Gain 3 Enemies. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Physician) with previous rank. |
4 |
32 |
Entangled in a bureaucratic or legal morass that distracts Elisa McNamara from Elisa McNamara's work. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Make a breakthrough in Elisa McNamara's field. |
5 |
38 |
Promoted to Scholar (Physician) rank 2. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Physician) rank 3. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Win a prestigious prize for Elisa McNamara's work. |
7 |
46 |
Promoted to Scholar (Physician) rank 4. |