Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Ellen Fleming do not know what happened to Ellen Fleming. There is a gap in Ellen Fleming's memory. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Perform an exemplary service for the scouts. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Ellen Fleming's ship is damaged, and Ellen Fleming have to hitch-hike Ellen Fleming's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
33 |
Become deeply involved in politics on Ellen Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
36 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
36 |
Continued as Noble (Diplomat). |
7 |
38 |
Ellen Fleming manipulate and charm Ellen Fleming's way through high society. Gain a Rival and an Ally. |
8 |
40 |
Voluntarily left Diplomat |
8 |
40 |
Failed to qualify for Journalist (Entertainer). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
A good deal ensures Ellen Fleming is living the high life for a few years. |