Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Gained a contact. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Rogue (Thief) with previous rank. |
5 |
37 |
A police detective or rival criminal forces Ellie Day to flee and vows to hunt Ellie Day down. Gain an Enemy. |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
39 |
Advanced training in a specialist field. |
7 |
41 |
Voluntarily left Field Researcher |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
43 |
Survived a risky adventure but gained nothing. |