Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Elmira Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Elmira Learmonth's Contacts or Allies betrays Elmira Learmonth, ending Elmira Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
When dealing with an alien race, Elmira Learmonth botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Elmira Learmonth's ship is damaged, and Elmira Learmonth have to hitch-hike Elmira Learmonth's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Psychologically damaged by Elmira Learmonth's time in the scouts. |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Drafted into Explorer |