Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Arrested and charged. |
2 |
25 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in a gambling ring. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
44 |
Make an unexpected connection outside Elvina Smith's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |