Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Emelia Graham's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Emelia Graham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
38 |
Political upheaval strikes Emelia Graham's homeworld, and Emelia Graham is caught up in the revolution. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
42 |
Voluntarily left Corporate |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Emelia Graham's Contacts or Allies betrays Emelia Graham, ending Emelia Graham's career. That Contact or Ally becomes a Rival or Enemy. |