Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Emilie Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
21 |
Expose or are involved in a scandal of some sort. |
3 |
21 |
Failed to qualify for Broker (Merchant). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
23 |
A mission goes disastrously wrong due to Emilie Paul's commander’s error or incompetence, but Emilie Paul survive. |
3 |
23 |
Report commander and gain an Enemy. |
4 |
25 |
Continued as Marine (Marine Support). |
4 |
27 |
Assigned to the security staff of a space station. |
5 |
29 |
Voluntarily left Marine Support |
5 |
29 |
Became a Scout (Explorer). |
5 |
30 |
Spend several years jumping from world to world in Emilie Paul's scout ship. |
6 |
33 |
Continued as Scout (Explorer). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Gained a contact. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |