Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Emmer Lucas easily defeat. |
3 |
25 |
Gain Enemy if Emmer Lucas don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Emmer Lucas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
8 |
41 |
Continued as Merchant (Merchant Marine). |