Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Emmer Ramos's ship is damaged, and Emmer Ramos have to hitch-hike Emmer Ramos's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Opponents of Emmer Ramos's belief system ambush Emmer Ramos. |
2 |
24 |
Severely injured. Owe 5,000 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Emmer Ramos's work ends up coming home with Emmer Ramos, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Failed to qualify for Colonist (Citizen). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
30 |
Amnesia. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |