Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies that Erie Gardner easily defeat. |
2 |
26 |
Gain Enemy if Erie Gardner don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Erie Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
42 |
Arrested |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
Erie Gardner's business expands, Erie Gardner's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Agent (Intelligence) rank 3. |