Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Spend several years jumping from world to world in Erma Marshall's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
Assigned to an assault on an enemy fortress. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
Assigned to an assault on an enemy fortress. |
4 |
33 |
Injured |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Marine (Marine Support) with previous rank. |
5 |
35 |
A mission goes wrong and Erma Marshall is stranded behind enemy lines. Ejected from the service. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Voluntarily left Free Trader |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Attempted a risky adventure and was sent to prison. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Became a Prisoner (Fixer). |
8 |
45 |
Beaten by a prison gang. |
8 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |