Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Erna Burke far from home. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Erna Burke's normal circles. Gain a Contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
30 |
Entangled in a bureaucratic or legal morass that distracts Erna Burke from Erna Burke's work. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Work leads to a considerable breakthrough. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Refused to perform research that goes against Erna Burke's conscience. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
41 |
Caught cheating in some fashion, advancing Erna Burke's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
41 |
A rival researcher blackens Erna Burke's name or steals Erna Burke's research. Gain a Rival. |
7 |
41 |
Gain an Enemy |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |