Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Risk Ernestine Ruth's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Ernestine Ruth's normal circles. Gain a Contact. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Ernestine Ruth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernestine Ruth fail to help. Gain an Enemy. |
5 |
37 |
Ernestine Ruth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Ernestine Ruth's ship is damaged, and Ernestine Ruth have to hitch-hike Ernestine Ruth's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 1 Contacts. Gain 1 Enemies. |
7 |
41 |
Failed to qualify for Line/Crew (Navy). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Army (Cavalry) with the new title Private. |
7 |
44 |
Thrown into a brutal ground war |
7 |
45 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |