Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Estell Rogers's job. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Estell Rogers have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Estell Rogers's scout ship. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Estell Rogers secretly provide religious rites for a dying leader or noble, although they do not share Estell Rogers's faith. Gain an Ally in the family and a Rival who disagrees with Estell Rogers's choice. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Estell Rogers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
37 |
Voluntarily left Missionary/Humanitarian |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |