Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Drafted into Law Enforcement |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Befriended by a senior agent. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Rewarded for a successful mission. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Etha Clark's work ends up coming home with Etha Clark, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Etha Clark secretly provide religious rites for a dying leader or noble, although they do not share Etha Clark's faith. Gain an Ally in the family and a Rival who disagrees with Etha Clark's choice. |