Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Unit is slaughtered in a disastrous battle, for which Ethyl Olson blame Ethyl Olson's commander. Gain commander as Enemy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
33 |
Voluntarily left Corporate Agent |
5 |
33 |
Became a Entertainer (Artist). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Voluntarily left Artist |
6 |
37 |
Failed to qualify for Corporate Agent (Agent). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Ethyl Olson do not know what happened to Ethyl Olson. There is a gap in Ethyl Olson's memory. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Surveyor). |
7 |
41 |
Psychologically damaged by Ethyl Olson's time in the scouts. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Ethyl Olson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |