Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Psychologically damaged by Fanny Boyd's time in the scouts. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Survived a risky adventure but gained nothing. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Severely injured. Owe 12,500 for medical bills. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
34 |
Given specialist training in vehicles. |
5 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
36 |
Fanny Boyd's work ends up coming home with Fanny Boyd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
38 |
Refused to criticise a questionable political leader on Fanny Boyd's homeworld. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
42 |
Gained a contact. |