Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Filomena Coulston rise to a position of power in Filomena Coulston's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
A revolution, attack or other unusual event throws Filomena Coulston's life into chaos, forcing Filomena Coulston to leave the planet. |
4 |
28 |
Became a Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Filomena Coulston to flee and vows to hunt Filomena Coulston down. Gain an Enemy. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Psychologically damaged by Filomena Coulston's time in the scouts. |
6 |
32 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
6 |
36 |
Involved in a feud with a rival criminal organization. |
6 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
36 |
Continued as Rogue (Pirate). |
7 |
40 |
Betrayed by a friend. One of Filomena Coulston's Contacts or Allies betrays Filomena Coulston, ending Filomena Coulston's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
40 |
Continued as Rogue (Pirate). |
8 |
44 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |