Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Fleta Reed easily defeat. |
1 |
20 |
Gain Enemy if Fleta Reed don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Fleta Reed's Contacts or Allies betrays Fleta Reed, ending Fleta Reed's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Fleta Reed come into conflict with a splinter group Fleta Reed's own religion which maintains Fleta Reed's version is the wrong one. Gain 1 Rivals. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Fleta Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Survived a risky adventure but gained nothing. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |