Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Flo Carroll's normal circles. Gain a Contact. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Opponents of Flo Carroll's belief system ambush Flo Carroll. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Flo Carroll do not know what happened to Flo Carroll. There is a gap in Flo Carroll's memory. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Flo Carroll's Contacts or Allies betrays Flo Carroll, ending Flo Carroll's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Returned to Believer (Holy Warrior). |
7 |
40 |
Flo Carroll come into conflict with a splinter group Flo Carroll's own religion which maintains Flo Carroll's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Flo Carroll do not know what happened to Flo Carroll. There is a gap in Flo Carroll's memory. |
9 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Flo Carroll aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
43 |
Returned to Drifter (Wanderer). |
10 |
46 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |