Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Flossie Bradley's work ends up coming home with Flossie Bradley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Flossie Bradley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flossie Bradley fail to help. Gain an Enemy. |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Flossie Bradley spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Gain a contact in an alien race. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Flossie Bradley's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
46 |
Flossie Bradley spend months in the dangerous criminal underworld. |