Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Frieda Alexander's work ends up coming home with Frieda Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Frieda Alexander is rewarded for Frieda Alexander's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
27 |
Returned to Agent (Law Enforcement). |
4 |
29 |
Good fortune |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Contact with Government. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Frieda Alexander's Contacts or Allies betrays Frieda Alexander, ending Frieda Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |