Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Make an unexpected connection outside Gabriella Dunn's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Imperial trade restrictions force Gabriella Dunn out of business. |
6 |
33 |
Became a Scholar (Field Researcher). |
6 |
36 |
Agreed to perform research that goes against Gabriella Dunn's conscience. Gain 2 Enemies. |
6 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
44 |
A rival researcher blackens Gabriella Dunn's name or steals Gabriella Dunn's research. Gain a Rival. |