Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Imperial trade restrictions force Garnet Fullmore out of business. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Garnet Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Attacked by enemies that Garnet Fullmore easily defeat. |
7 |
40 |
Gain Enemy if Garnet Fullmore don't already have one. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Lost eye or limb. Owe 5,000 for medical bills. |