Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Assigned to an assault on an enemy fortress. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Refuse to abuse Genesis Fleming's position for profit. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Gain Enemy if Genesis Fleming don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Betrayed by a friend. One of Genesis Fleming's Contacts or Allies betrays Genesis Fleming, ending Genesis Fleming's career. That Contact or Ally becomes a Rival or Enemy. |