Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Voluntarily left Broker |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |