Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Georgie Moreno's Contacts or Allies betrays Georgie Moreno, ending Georgie Moreno's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Georgie Moreno easily defeat. |
3 |
27 |
Gain Enemy if Georgie Moreno don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Georgie Moreno run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Became a Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Georgie Moreno's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Georgie Moreno is living the high life for a few years. |