Crewman Georgie Moreno  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 47 F 5 (-1) 9 (1) 6 (0) 4 (-1) 7 (0) 5 (-1)596475
Pleasant
 
Skills
Animals 0
Astrogation 1
Carouse 0
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Science (Life Sciences/Genetics) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Navy Engineer/Gunner Crewman01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Corrine Mathew Contact 3 1 3 0 Solomani, Imperium (F/39)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Scavenger).
1 22 Spend time with an alien race. Gain a contact.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 24 Betrayed by a friend. One of Georgie Moreno's Contacts or Allies betrays Georgie Moreno, ending Georgie Moreno's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Failed to qualify for Line/Crew (Navy).
3 24 Continued as Drifter (Scavenger).
3 27 Attacked by enemies that Georgie Moreno easily defeat.
3 27 Gain Enemy if Georgie Moreno don't already have one.
4 28 Continued as Drifter (Scavenger).
4 32 Georgie Moreno run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 36 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 36 Became a Merchant (Merchant Marine).
6 38 Make an unexpected connection outside Georgie Moreno's normal circles. Gain a Contact.
7 40 Continued as Merchant (Merchant Marine).
7 41 A good deal ensures Georgie Moreno is living the high life for a few years.
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