Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Glenda Phillips botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Psychologically damaged by Glenda Phillips's time in the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Glenda Phillips's time in the scouts. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Glenda Phillips foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
34 |
Glenda Phillips is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Became a Entertainer (Journalist). |
6 |
36 |
One of Glenda Phillips's pieces of art is stolen, and the investigation brings Glenda Phillips into the criminal underworld. |
6 |
38 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
38 |
Continued as Entertainer (Journalist). |
7 |
39 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
8 |
42 |
Continued as Entertainer (Journalist). |
8 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Glenda Phillips far from home. |
8 |
46 |
Promoted to Entertainer (Journalist) rank 3. |