Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Glenda White botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Spend several years jumping from world to world in Glenda White's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Glenda White botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Psychologically damaged by Glenda White's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Glenda White survey an alien world. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Scout (Surveyor). |
6 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Make an unexpected connection outside Glenda White's normal circles. Gain a Contact. |