Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was sent to prison. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
28 |
Joined a prison gang |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Refuse to abuse Golda Jacobs's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A good deal ensures Golda Jacobs is living the high life for a few years. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |