Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Goldie Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Worker). |
2 |
25 |
Goldie Cameron learn something Goldie Cameron should not have – a corporate secret, a political scandal – which Goldie Cameron can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
29 |
A revolution, attack or other unusual event throws Goldie Cameron's life into chaos, forcing Goldie Cameron to leave the planet. |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Goldie Cameron is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
A good deal ensures Goldie Cameron is living the high life for a few years. |