Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scout (Courier) with previous rank. |
6 |
40 |
Greta Russell's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Greta Russell's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |