Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Harriett May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harriett May fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Harriett May's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Harriett May's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Harriett May's life into chaos, forcing Harriett May to leave the planet. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Harriett May secretly provide religious rites for a dying leader or noble, although they do not share Harriett May's faith. Gain an Ally in the family and a Rival who disagrees with Harriett May's choice. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Harriett May come into conflict with a splinter group Harriett May's own religion which maintains Harriett May's version is the wrong one. Gain 2 Rivals. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Gained a contact. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Victim of a crime |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Harriett May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |