Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Hassie Meredeth's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Hassie Meredeth into bankruptcy. Hassie Meredeth salvages what Hassie Meredeth can. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Hassie Meredeth have no idea what happened to Hassie Meredeth – they found Hassie Meredeth's ship drifting on the fringes of friendly space. |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
31 |
A crime lord considers Hassie Meredeth his protégé. |
5 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
34 |
Voluntarily left Enforcer |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Switched to Drifter (Scavenger). |