Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Hazle James's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Hazle James's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
38 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Hazle James's Contacts or Allies betrays Hazle James, ending Hazle James's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
45 |
Drafted into Ground Assault |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |