Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Entered University. |
2 |
23 |
Suffered a deep tragedy. |
2 |
24 |
Dropped out of university. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
31 |
Hedwig Cause's work ends up coming home with Hedwig Cause, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Hedwig Cause's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hedwig Cause fail to help. Gain an Enemy. |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Hedwig Cause inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Became a Entertainer (Artist). |
7 |
41 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
44 |
One of Hedwig Cause's pieces of art is stolen, and the investigation brings Hedwig Cause into the criminal underworld. |
8 |
46 |
Promoted to Entertainer (Artist) rank 2. |