Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
23 |
Voluntarily left Enforcer |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Gained a contact. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Drafted into Merchant Marine |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Make an unexpected connection outside Helma Harrington's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Risk Helma Harrington's fortune on a possibility lucrative deal and win. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |