Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Study Drive (Wheel) as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Uncover a major conspiracy against Henry Carroll's employers. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
A job goes wrong, forcing Henry Carroll to flee off-planet. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Intelligence) rank 3. |
6 |
38 |
Voluntarily left Intelligence |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Henry Carroll's business or ship thrives. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
44 |
A revolution, attack or other unusual event throws Henry Carroll's life into chaos, forcing Henry Carroll to leave the planet. |