Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Henry McDermot is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Henry McDermot as an Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Henry McDermot have no idea what happened to Henry McDermot – they found Henry McDermot's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scholar (Physician). |
4 |
30 |
Entangled in a bureaucratic or legal morass that distracts Henry McDermot from Henry McDermot's work. |
5 |
32 |
Voluntarily left Physician |
5 |
32 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
Made lifelong friends. Gain 1 Allies. |
5 |
36 |
Dropped out of the merchant academy. |
6 |
36 |
Voluntarily left Physician |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Henry McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Merchant (Merchant Marine). |
7 |
40 |
Henry McDermot's business or ship thrives. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |