Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Risk Henry Pierce's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Henry Pierce's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Henry Pierce's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
Henry Pierce's scout ship is one of the first on the scene to rescue the survivors of a disaster but Henry Pierce fail to help. Gain an Enemy. |
4 |
33 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Voluntarily left Surveyor |
5 |
33 |
Became a Army (Army Support) with the new title Private. |
5 |
36 |
Given a special assignment or duty in Henry Pierce's unit. |
5 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Voluntarily left Army Support |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
41 |
Public opinion turns on Henry Pierce. |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Moved to a new world. |