Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Hermine Monaghan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
26 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Broker) rank 1. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
32 |
Rewarded for a successful mission. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Hermine Monaghan's job. |
6 |
39 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
41 |
Hermine Monaghan's work ends up coming home with Hermine Monaghan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
43 |
Promoted to Agent (Intelligence) rank 3. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |