Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Hermine Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Hermine Sweet's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Hermine Sweet into bankruptcy. Hermine Sweet salvages what Hermine Sweet can. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Hermine Sweet's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Hermine Sweet's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |