Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Hettie McKee's time in the scouts. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Gain Enemy if Hettie McKee don't already have one. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Hettie McKee do not know what happened to Hettie McKee. There is a gap in Hettie McKee's memory. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
37 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
37 |
Became a Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |