Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A job goes wrong, forcing Hildegarde Askew to flee off-planet. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Hildegarde Askew's ship is damaged, and Hildegarde Askew have to hitch-hike Hildegarde Askew's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Hildegarde Askew do not know what happened to Hildegarde Askew. There is a gap in Hildegarde Askew's memory. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Hildegarde Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
A notable academic consults with Hildegarde Askew about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Hildegarde Askew refused an offer of inducements to betray Hildegarde Askew's faith. Gain 1 enemies. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |