Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Hilma Snape's work ends up coming home with Hilma Snape, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Attacked by enemies that Hilma Snape easily defeat. |
3 |
26 |
Gain Enemy if Hilma Snape don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Hilma Snape run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 3. |