Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Refuse to abuse Hope Enright's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Hope Enright foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Citizen (Corporate). |
3 |
29 |
Hope Enright's business expands, Hope Enright's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
35 |
One of Hope Enright's pieces of art is stolen, and the investigation brings Hope Enright into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
38 |
Voluntarily left Journalist |
6 |
38 |
Switched to Citizen (Colonist). |
6 |
39 |
Hope Enright befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Moved to a new world. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |