Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Hope Evans's job. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Hope Evans's work ends up coming home with Hope Evans, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
36 |
A police detective or rival criminal forces Hope Evans to flee and vows to hunt Hope Evans down. Gain an Enemy. |
6 |
36 |
Became a Merchant (Broker). |
6 |
37 |
A good deal ensures Hope Evans is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Hope Evans's normal circles. Gain a Contact. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |