Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Hope Pabst run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Entered University. |
3 |
30 |
Made lifelong friends. Gain 3 Allies. |
3 |
30 |
Graduated. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Gain Enemy if Hope Pabst don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Army Support (Army). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Hard times caused by a lack of interstellar trade costs Hope Pabst's job. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Hope Pabst's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |